Raw Materials for a Program - A Thought

Every creation in the universe requires energy and raw materials. The product is a hardware or software components, we look into software components as cost or effort taken. The energy or raw materials used not in factor of cost or software cost is not accounted for the process, which is against the laws of the nature.

While developing the software hardware components are used, energy is used, and effort or manpower is used.  Every model discuss about the effort or intelligence used in the software.

The depreciation of the hardware components for example [Raw Material]

Personal Computer for 20K with life of 10 years

Cost of personal computer for one year is 2K

The span of software project to complete is 6 Months

The cost of personal computer for 6 Months is 1K

The power consumption of the hardware components for example [Energy]

Personal Computer uses 200 W/hour

Every day the personal computer used for 10 hours

The power consumption of software project in term of 6 Months is 12KW

The effort or manpower is calculated by well known cost estimation models in the software engineering. Here one form is converted to another form by part by part.

Tic-Tac-Toe game in Python


from tkinter import *
import numpy as np
size_of_board = 600
symbol_size = (size_of_board / 3 - size_of_board / 8) / 2
symbol_thickness = 30
symbol_X_color = '#EE4199'
symbol_O_color = '#0999CF'
Green_color = '#7BC043'
class Tic_Tac_Toe():
def __init__(self):
self.window = Tk()
self.window.title('Tic-Tac-Toe')
self.canvas = Canvas(self.window, width=size_of_board, height=size_of_board)
self.canvas.pack()
self.window.bind('<Button-1>', self.click)
self.initialize_board()
self.player_X_turns = True
self.board_status = np.zeros(shape=(3, 3))
self.player_X_starts = True
self.reset_board = False
self.gameover = False
self.tie = False
self.X_wins = False
self.O_wins = False
self.X_score = 0
self.O_score = 0
self.tie_score = 0

def mainloop(self):
self.window.mainloop()

def initialize_board(self):
for i in range(2):
self.canvas.create_line((i + 1) * size_of_board / 3, 0, (i + 1) * size_of_board / 3, size_of_board)

for i in range(2):
self.canvas.create_line(0, (i + 1) * size_of_board / 3, size_of_board, (i + 1) * size_of_board / 3)

def play_again(self):
self.initialize_board()
self.player_X_starts = not self.player_X_starts
self.player_X_turns = self.player_X_starts
self.board_status = np.zeros(shape=(3, 3))

def draw_O(self, logical_position):
logical_position = np.array(logical_position)
grid_position = self.convert_logical_to_grid_position(logical_position)
self.canvas.create_oval(grid_position[0] - symbol_size, grid_position[1] - symbol_size,
grid_position[0] + symbol_size, grid_position[1] + symbol_size, width=symbol_thickness,
outline=symbol_O_color)

def draw_X(self, logical_position):
grid_position = self.convert_logical_to_grid_position(logical_position)
self.canvas.create_line(grid_position[0] - symbol_size, grid_position[1] - symbol_size,
grid_position[0] + symbol_size, grid_position[1] + symbol_size, width=symbol_thickness,
fill=symbol_X_color)
self.canvas.create_line(grid_position[0] - symbol_size, grid_position[1] + symbol_size,
grid_position[0] + symbol_size, grid_position[1] - symbol_size, width=symbol_thickness,
fill=symbol_X_color)

def display_gameover(self):

if self.X_wins:
self.X_score += 1
text = 'Winner: Player 1 (X)'
color = symbol_X_color
elif self.O_wins:
self.O_score += 1
text = 'Winner: Player 2 (O)'
color = symbol_O_color
else:
self.tie_score += 1
text = 'Its a tie'
color = 'gray'

self.canvas.delete("all")
self.canvas.create_text(size_of_board / 2, size_of_board / 3, font="cmr 60 bold", fill=color, text=text)

score_text = 'Scores \n'
self.canvas.create_text(size_of_board / 2, 5 * size_of_board / 8, font="cmr 40 bold", fill=Green_color,
text=score_text)

score_text = 'Player 1 (X) : ' + str(self.X_score) + '\n'
score_text += 'Player 2 (O): ' + str(self.O_score) + '\n'
score_text += 'Tie : ' + str(self.tie_score)
self.canvas.create_text(size_of_board / 2, 3 * size_of_board / 4, font="cmr 30 bold", fill=Green_color,
text=score_text)
self.reset_board = True

score_text = 'Click to play again \n'
self.canvas.create_text(size_of_board / 2, 15 * size_of_board / 16, font="cmr 20 bold", fill="gray",
text=score_text)

def convert_logical_to_grid_position(self, logical_position):
logical_position = np.array(logical_position, dtype=int)
return (size_of_board / 3) * logical_position + size_of_board / 6

def convert_grid_to_logical_position(self, grid_position):
grid_position = np.array(grid_position)
return np.array(grid_position // (size_of_board / 3), dtype=int)

def is_grid_occupied(self, logical_position):
if self.board_status[logical_position[0]][logical_position[1]] == 0:
return False
else:
return True

def is_winner(self, player):

player = -1 if player == 'X' else 1
for i in range(3):
if self.board_status[i][0] == self.board_status[i][1] == self.board_status[i][2] == player:
return True
if self.board_status[0][i] == self.board_status[1][i] == self.board_status[2][i] == player:
return True

if self.board_status[0][0] == self.board_status[1][1] == self.board_status[2][2] == player:
return True

if self.board_status[0][2] == self.board_status[1][1] == self.board_status[2][0] == player:
return True

return False

def is_tie(self):

r, c = np.where(self.board_status == 0)
tie = False
if len(r) == 0:
tie = True

return tie

def is_gameover(self):
# Either someone wins or all grid occupied
self.X_wins = self.is_winner('X')
if not self.X_wins:
self.O_wins = self.is_winner('O')

if not self.O_wins:
self.tie = self.is_tie()

gameover = self.X_wins or self.O_wins or self.tie

if self.X_wins:
print('X wins')
if self.O_wins:
print('O wins')
if self.tie:
print('Its a tie')

return gameover

def click(self, event):
grid_position = [event.x, event.y]
logical_position = self.convert_grid_to_logical_position(grid_position)

if not self.reset_board:
if self.player_X_turns:
if not self.is_grid_occupied(logical_position):
self.draw_X(logical_position)
self.board_status[logical_position[0]][logical_position[1]] = -1
self.player_X_turns = not self.player_X_turns
else:
if not self.is_grid_occupied(logical_position):
self.draw_O(logical_position)
self.board_status[logical_position[0]][logical_position[1]] = 1
self.player_X_turns = not self.player_X_turns

if self.is_gameover():
self.display_gameover()
else:
self.canvas.delete("all")
self.play_again()
self.reset_board = False

game_instance = Tic_Tac_Toe()
game_instance.mainloop()