pip install playsound
import tkinter as tk
import random
import time
from threading import Thread
from playsound import playsound
# Constants
PATTERN_LENGTH = 5
DELAY_SECONDS = 3
class MemoryTrainer:
def __init__(self, root):
self.root = root
self.root.title("🧠Memory Trainer")
self.root.geometry("400x300")
self.pattern = []
self.label = tk.Label(root, text="Click Start to Begin", font=("Arial", 16))
self.label.pack(pady=30)
self.start_button = tk.Button(root, text="Start", command=self.start_game, font=("Arial", 14))
self.start_button.pack()
self.input_entry = tk.Entry(root, font=("Arial", 14))
self.submit_button = tk.Button(root, text="Submit", command=self.check_answer, font=("Arial", 12))
self.feedback = tk.Label(root, text="", font=("Arial", 14), fg="blue")
self.feedback.pack(pady=10)
def start_game(self):
self.pattern = [random.randint(0, 9) for _ in range(PATTERN_LENGTH)]
self.label.config(text=f"Memorize: {' '.join(map(str, self.pattern))}")
self.feedback.config(text="")
self.start_button.config(state=tk.DISABLED)
self.root.after(DELAY_SECONDS * 1000, self.show_input)
# Optional sound cue
Thread(target=lambda: playsound("ding.mp3")).start() # Replace with a valid sound path
def show_input(self):
self.label.config(text="Now enter the pattern:")
self.input_entry.pack()
self.submit_button.pack()
def check_answer(self):
user_input = self.input_entry.get().strip().split()
try:
user_pattern = list(map(int, user_input))
if user_pattern == self.pattern:
self.feedback.config(text="✅ Correct!", fg="green")
else:
self.feedback.config(text=f"❌ Wrong! Pattern was: {' '.join(map(str, self.pattern))}", fg="red")
except ValueError:
self.feedback.config(text="⚠️ Please enter valid numbers.", fg="orange")
self.input_entry.delete(0, tk.END)
self.start_button.config(state=tk.NORMAL)
self.input_entry.pack_forget()
self.submit_button.pack_forget()
if __name__ == "__main__":
root = tk.Tk()
app = MemoryTrainer(root)
root.mainloop()
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