Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Flames Checker

def rmv_match_char(list1, list2):

    for i in range(len(list1)):

        for j in range(len(list2)):

            if list1[i] == list2[j]:

                c = list1[i]

                list1.remove(c)

                list2.remove(c)

                list3 = list1 + ["*"] + list2

                return [list3, True]

    list3 = list1 + ["*"] + list2

    return [list3, False]

if __name__ == "__main__":

    p1 = input("Player 1 name : ")

    p1 = p1.lower()

    p1.replace(" ", "")

    p1_list = list(p1)

    p2 = input("Player 2 name : ")

    p2 = p2.lower()

    p2.replace(" ", "")

    p2_list = list(p2)

    proceed = True

    while proceed:

        ret_list = rmv_match_char(p1_list, p2_list)

        con_list = ret_list[0]

        proceed = ret_list[1]

        star_index = con_list.index("*")

        p1_list = con_list[: star_index]

        p2_list = con_list[star_index + 1:]

    count = len(p1_list) + len(p2_list)

    result = ["Friends", "Love", "Affection", "Marriage", "Enemy", "Siblings"]

    while len(result) > 1:

        split_index = (count % len(result) - 1)

        if split_index >= 0:

            right = result[split_index + 1:]

            left = result[: split_index]

            result = right + left

        else:

            result = result[: len(result) - 1]

    print("Relationship status :", result[0])


Balloon Shooter Game

import pygame

import sys

import random

from math import *

pygame.init()

width = 700

height = 600

display = pygame.display.set_mode((width, height))

pygame.display.set_caption("CopyAssignment - Balloon Shooter Game")

clock = pygame.time.Clock()

margin = 100

lowerBound = 100

score = 0

white = (230, 230, 230)

lightBlue = (4, 27, 96)

red = (231, 76, 60)

lightGreen = (25, 111, 61)

darkGray = (40, 55, 71)

darkBlue = (64, 178, 239)

green = (35, 155, 86)

yellow = (244, 208, 63)

blue = (46, 134, 193)

purple = (155, 89, 182)

orange = (243, 156, 18)

font = pygame.font.SysFont("Arial", 25)

class Balloon:

    def __init__(self, speed):

        self.a = random.randint(30, 40)

        self.b = self.a + random.randint(0, 10)

        self.x = random.randrange(margin, width - self.a - margin)

        self.y = height - lowerBound

        self.angle = 90

        self.speed = -speed

        self.proPool= [-1, -1, -1, 0, 0, 0, 0, 1, 1, 1]

        self.length = random.randint(50, 100)

        self.color = random.choice([red, green, purple, orange, yellow, blue])

    def move(self):

        direct = random.choice(self.proPool)

        if direct == -1:

            self.angle += -10

        elif direct == 0:

            self.angle += 0

        else:

            self.angle += 10

        self.y += self.speed*sin(radians(self.angle))

        self.x += self.speed*cos(radians(self.angle))

        if (self.x + self.a > width) or (self.x < 0):

            if self.y > height/5:

                self.x -= self.speed*cos(radians(self.angle)) 

            else:

                self.reset()

        if self.y + self.b < 0 or self.y > height + 30:

            self.reset()         

    def show(self):

        pygame.draw.line(display, darkBlue, (self.x + self.a/2, self.y + self.b), (self.x + self.a/2, self.y + self.b + self.length))

        pygame.draw.ellipse(display, self.color, (self.x, self.y, self.a, self.b))

        pygame.draw.ellipse(display, self.color, (self.x + self.a/2 - 5, self.y + self.b - 3, 10, 10))   

    def burst(self):

        global score

        pos = pygame.mouse.get_pos()

        if isonBalloon(self.x, self.y, self.a, self.b, pos):

            score += 1

            self.reset()                

    def reset(self):

        self.a = random.randint(30, 40)

        self.b = self.a + random.randint(0, 10)

        self.x = random.randrange(margin, width - self.a - margin)

        self.y = height - lowerBound 

        self.angle = 90

        self.speed -= 0.002

        self.proPool = [-1, -1, -1, 0, 0, 0, 0, 1, 1, 1]

        self.length = random.randint(50, 100)

        self.color = random.choice([red, green, purple, orange, yellow, blue])   

balloons = []

noBalloon = 10

for i in range(noBalloon):

    obj = Balloon(random.choice([1, 1, 2, 2, 2, 2, 3, 3, 3, 4]))

    balloons.append(obj)

def isonBalloon(x, y, a, b, pos):

    if (x < pos[0] < x + a) and (y < pos[1] < y + b):

        return True

    else:

        return False   

def pointer():

    pos = pygame.mouse.get_pos()

    r = 25

    l = 20

    color = lightGreen

    for i in range(noBalloon):

        if isonBalloon(balloons[i].x, balloons[i].y, balloons[i].a, balloons[i].b, pos):

            color = red

    pygame.draw.ellipse(display, color, (pos[0] - r/2, pos[1] - r/2, r, r), 4)

    pygame.draw.line(display, color, (pos[0], pos[1] - l/2), (pos[0], pos[1] - l), 4)

    pygame.draw.line(display, color, (pos[0] + l/2, pos[1]), (pos[0] + l, pos[1]), 4)

    pygame.draw.line(display, color, (pos[0], pos[1] + l/2), (pos[0], pos[1] + l), 4)

    pygame.draw.line(display, color, (pos[0] - l/2, pos[1]), (pos[0] - l, pos[1]), 4)

def lowerPlatform():

    pygame.draw.rect(display, darkGray, (0, height - lowerBound, width, lowerBound))

def showScore():

    scoreText = font.render("Balloons Bursted : " + str(score), True, white)

    display.blit(scoreText, (150, height - lowerBound + 50))

def close():

    pygame.quit()

    sys.exit()    

def game():

    global score

    loop = True

    while loop:

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                close()

            if event.type == pygame.KEYDOWN:

                if event.key == pygame.K_q:

                    close()

                if event.key == pygame.K_r:

                    score = 0

                    game()

            if event.type == pygame.MOUSEBUTTONDOWN:

                for i in range(noBalloon):

                    balloons[i].burst()

        display.fill(lightBlue)        

        for i in range(noBalloon):

            balloons[i].show()

        pointer()        

        for i in range(noBalloon):

            balloons[i].move()        

        lowerPlatform()

        showScore()

        pygame.display.update()

        clock.tick(60)

game()


Word Guessing Game

import random

words = ['rainbow', 'computer', 'science', 'programming',

'python', 'mathematics', 'game', 'condition',

'reverse', 'return', 'board']


word = random.choice(words)

print("Guess the characters")

guesses = ' '

turns = 11

while turns > 0:

failed = 0

for char in word:


if char in guesses:

print(char)

else:

print("_")

failed += 1

if failed == 0:

print("You Win")

print("The word is: ", word)

break

guess = input("guess a character:")

guesses += guess


if guess not in word:

turns -= 1

print("Wrong")

print("You have", + turns, 'more guesses')

if turns == 0:

print("You Loose")