import tkinter
import random
colours = ['Red','Blue','Green','Pink','Black',
'Yellow','Orange','White','Purple','Brown']
score = 0
timeleft = 30
def startGame(event):
if timeleft == 30:
countdown()
nextColour()
def nextColour():
global score
global timeleft
if timeleft > 0:
e.focus_set()
if e.get().lower() == colours[1].lower():
score += 1
e.delete(0, tkinter.END)
random.shuffle(colours)
label.config(fg = str(colours[1]), text = str(colours[0]))
scoreLabel.config(text = "Score: " + str(score))
def countdown():
global timeleft
if timeleft > 0:
timeleft -= 1
timeLabel.config(text = "Time left: "
+ str(timeleft))
timeLabel.after(1000, countdown)
root = tkinter.Tk()
root.title("COLORGAME")
root.geometry("375x200")
instructions = tkinter.Label(root, text = "Type in the colour"
"of the words, and not the word text!",
font = ('Helvetica', 12))
instructions.pack()
scoreLabel = tkinter.Label(root, text = "Press enter to start",
font = ('Helvetica', 12))
scoreLabel.pack()
timeLabel = tkinter.Label(root, text = "Time left: " +
str(timeleft), font = ('Helvetica', 12))
timeLabel.pack()
label = tkinter.Label(root, font = ('Helvetica', 60))
label.pack()
e = tkinter.Entry(root)
root.bind('<Return>', startGame)
e.pack()
e.focus_set()
root.mainloop()
No comments:
Post a Comment