import pygame
pygame.init()
win = pygame.display.set_mode((500, 400))
pygame.display.set_caption("Bubble sort")
x = 40
y = 40
width = 20
height = [200, 50, 130, 90, 250, 61, 110,
88, 33, 80, 70, 159, 180, 20]
run = True
def show(height):
for i in range(len(height)):
pygame.draw.rect(win, (255, 0, 0), (x + 30 * i, y, width, height[i]))
while run:
execute = False
pygame.time.delay(10)
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if keys[pygame.K_SPACE]:
execute = True
if execute == False:
win.fill((0, 0, 0))
show(height)
pygame.display.update()
else:
for i in range(len(height) - 1):
for j in range(len(height) - i - 1):
if height[j] > height[j + 1]:
t = height[j]
height[j] = height[j + 1]
height[j + 1] = t
win.fill((0, 0, 0))
show(height)
pygame.time.delay(50)
pygame.display.update()
pygame.quit()
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